Next up
Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
Updates:
New Tutorial Page
Boosted Player's Frost Ability
Boosted Player's Fire Ability
Enemies react to Player's powers
Make Enemies Harmless when Stunned
Added Kick-Off Wall
Kickable Objects
Added Secret Passages
Alternate Routes
Art Direction Decision
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Got an idea for another game recently. One where we're underwater and get to see some fishies! Might have some collectathon elements. Funfact: I used Yi from the Nine Sols music video by Collage as a reference for the rough sprite.
"Wow,, you're glowing!" ,, "π½π±πͺπ·π΄ ππΈπΎ.."
[ #PerfectCrootoxfanart #Digitalart #Fanart ]
Iβve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.
Making a minigame. This is the prototype before I add all the art.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Updates:
Polished the Ability Function
Added Diablo's Fire Fan 9000!
Added slippery ice
Added Health Dummies
Took out Level Select Menu
Play here: https://gamejolt.com/games/the-inferno-game-beta/690142
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