Game
The Inferno Game BETA

2 years ago

Making a minigame. This is the prototype before I add all the art.


Working on a Confrontation Scene for the game. I've been working towards how to make TIG the comedy-mystery I want it to be. A part of it is doing the puzzles in the room and another part of it is finding people to interrogate on what the main antagonist's goals are.

This is the interrogations scene, which would be a staring contest. I got this idea off of one of my favourite Wii Games, Guilty Party. As the Purple Square, tries to cover the blue square, it will move now and again to one of the white squares. The purple square represents the player's stare and the blue square represents the interrogated enemy. This will give the staring match have a level of difficulty.

When a bar on top of the purple square in filled, the interrogated enemy will reveal a piece of information for the story's mystery about the antagonist's scheme. They'll need that at the end of the game.



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Hello, Everyone. I have two announcements:

The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower.

See my ingenuity, mortals! For I have used my canvas holder to take steady pictures with my ipad for traditional assets, bwahahahaha! 😎

Celtic knots are hard, but pretty satisfying when I can get them right

Drew this on the plane but finished it once I arrived at where I’m living for the week in Scotland !!

I’ve been a bit busy, which is why I haven’t posted much

Me and @0LD_school :>

Got Project Deep into Beta, yay!

I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon

-- Doodle for @NickPi

Updates:

New Tutorial Page

Boosted Player's Frost Ability

Boosted Player's Fire Ability

Enemies react to Player's powers

Make Enemies Harmless when Stunned

Added Kick-Off Wall

Kickable Objects

Added Secret Passages

Alternate Routes

Art Direction Decision

Been working more on The Inferno Gang's Demo. Almost done! Don't wanna say when I'll get it done due to not wanting a deadline, but hopefully soon

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.