Game
Plunge - DEMO
8 years ago

Selected, Not Generated


Roguelikes, as a genre, have many rules. Typically this includes having a randomly generated series of challenges or levels that the player progresses through during the game. Plunge bucked that trend, because rules are for chumps!

5d0a08206bcb8.gif

Because Plunge is not a traditional roguelike, it also features puzzle levels for the player to traverse through. If we were to randomly generate these levels, they have the chance of being unfinishable, or generating at a lower quality than we’d prefer.

5d0a08252055d.jpg

For that reason, Plunge randomly selects levels from a pool of authored content. We have over two-hundred levels per cellblock and select thirty levels for each play session, so each run is still different but not broken!

We believe firmly in working harder, not smarter.

-Spooky Buns



1 comment

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

art comission.

Successful landing

#screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Respect (Only TLOZ Players Will Understand)