Game
Plunge - DEMO
8 years ago

Selected, Not Generated


Roguelikes, as a genre, have many rules. Typically this includes having a randomly generated series of challenges or levels that the player progresses through during the game. Plunge bucked that trend, because rules are for chumps!

5d0a08206bcb8.gif

Because Plunge is not a traditional roguelike, it also features puzzle levels for the player to traverse through. If we were to randomly generate these levels, they have the chance of being unfinishable, or generating at a lower quality than we’d prefer.

5d0a08252055d.jpg

For that reason, Plunge randomly selects levels from a pool of authored content. We have over two-hundred levels per cellblock and select thirty levels for each play session, so each run is still different but not broken!

We believe firmly in working harder, not smarter.

-Spooky Buns



1 comment

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Have a good Boi

Runestones: from concept to in-game modelπŸ—Ώ

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

2d lighting experiment

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!