6 years ago

Semana 16


René integró las animaciones con los sonidos con wwise.


Carla buscó ejemplos de máquinas ancestrales/modernas, entrando en acción al contacto con los protagonistas, como modelo e inspiración para la máquina que permite pasar de luz a oscuridad.


Sheep dibujó los elementos que faltaban, como la botella, el cráneo y la reja.


Saulo realizó la implementación en Unity de llamadas a eventos en las animaciones de los movimientos de ramas.



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