
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
TIME TRAVELLERS
Probably my best art I've made so far digitally, this took a while to make and it was worth it!
Tomias is the time police, and the 3 dudes on the back are time travelling criminals in diferent points in time!!!
Updating the game pages with some new fresh art of the game!
Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?
SONIC SKETBOAR
(add the dust man theme from mega man 4) omg its dust man from fnf
My favourite #SummerMemory is doing sleepovers at my best friend's house and then just play together and walk on the city. It was always like this every summer until we reached highschool.
I also went to various beaches and waterparks before the pandemic.
Bear with me! (Animation test)
Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.
The program I used is Adobe Animate 2022, while the assets where drawn on procreate
Yo Codin House Office
Save data + level completion/unlocking
Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!
The game saves after you complete a level.
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