
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
#BadArtChallenge Finally a Gamejolt art quest where I got time to make!!!!
Attempted to make the #Shrek5 trailer from memory... Yeah I couldn't remember what the daughter looked like aside from that uncanny genZ girl look.
(Made in the legendary MS Paint)
#Jet the Hawk!
Really gotta draw more on paper so I can restore my rusty #traditional skills, and here you go - Jet the hawk!
I actually played #SonicRiders, and it's a pretty amazing racing game, really wish that SEGA makes a new game of it soon.
Yo Codin House Office
stage 01 #fnaf
Another #FanArtFriday of #Cuphead! (Wait, how long it has been?)
Back to the rendering artstyle (kinda), but this time using unusual brushes!
I finished watching the (unfortunally final) season of Cuphead too, very good show, I might play the game someday
guys! what should i add here
i'm really struggling to add something else here
Idea: The ability to pass ownership of a community to a full collaborator of that community
The process can require an account confirmation (and maybe 2FA if the account has one), the user that is given the ownership must not have over 5 communities owned
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