
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
Next up
My dumb stopmotion assignements for university
Here's some stopmotion animations I made for university so far! (1st semester 2025)
https://www.youtube.com/watch?v=lbB2I5v7cmU
I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)
#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.
And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).
"The Dragon that purges the skies"
Testing out a new move! This move is for all characters
My old animation tests from 2023!
I did these for fun, as I wanted to make my own animated series with this character, but these loops was the best I could animate at the time. (I got inspired in the 2001 pilot "A Kitty Bobo Show" for the style in the 2!)














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