2 years ago

SHADOW HAS BEEN FINALLY REVEALED IN SONIC 3!!! 😱


Today a few minutes ago Jeff Fowler revealed this image on Twitter (X) saying "Off and RUNNING" with this picture of Shadow and with the image we can see the new logo of #Sonic3Movie is exactly like the logo of Sonic Adventure 2, what do you think about this?

Are you hyped for the movie? 🫣

#SonicNews #Sonic3Movie #Sonic3 #SonicMovie3 #SonicTheHedgehog3 #SonicTheHedgehog3Movie #SonicTheHedgehog #SonicBlastYT



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Honestly I didn't have a time saving tool, I build everything from scratch. It’s more work, but it’s the best way to make sure my #Sonic physics feel just right. #Devruary

My least favorite part is ofc, finding bugs that ruins my experience. It can be so frustrating when the #Sonic physics don't behave or I find a glitch sprite asset but solving them is the only way to get that smooth gameplay. #Devruary #Sonic #SonicJ

Bad habits? None yet! 🌀 Starting on Pocket Code meant I was always learning. I’m focused on forming good habits like staying consistent and taking feedback rather than looking back. Every line of code is still a new lesson! #Sonic #Devruary #SEGA

(SPOILER IN ARTICLE, ig.)

Anyways, i hope you like it

Making character movement and the HUD took way longer than I thought doing that in Pocket Code for Sonic 3 Mobile back when I started, it was a huge challenge without a PC.

#Sonic #Devruary #SonicTheHedgehog #SEGA #SonicBlastYT

What if Sonic.exe was Sega official:

My favorite part of gamedev is playing them. Nothing beats the feeling of finally testing a level and seeing the #Sonic physics click into place. Specially with Sonic J by @jtn00b , It makes the work worth it! Thanks Jean!

#Devruary #SonicJ #SEGA

Tangle and Whisper finally have voices

and they are PERFECT

#SonicTheHedgehog

For my current game, I've moved from Pocket Code to GameMaker Studio. It was a great place to start on my phone, but GMS gives me the power I need to really nail those #Sonic physics and speed thanks to help from others Devs too. #Devruary