Shadows of Doubt Dev blog 45
Greetings Detectives šµļøāāļø!
In his first Dev blog of 2026, Cole discusses his plans for the year ahead.
From what to expect for the coming year, to some hints of hopes for the future. Watch the full, brand new video dev blog below.
Transcript
Welcome to a new video Dev blog. So I havenāt really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design phase, really. Mostly because thereās not really a lot to talk about when youāre just kind of fixing things like itās not... Itās not really a topic of conversation. Itās not really very interesting. Itās just like, oh, yeah, we just need to get this done. So apologies for the lack of interesting updates. But Iām hoping that will change this year a little bit. Weāll see. Weāll see.
Thereās nothing to announce in this blog, unfortunately, but we are certainly moving in that direction. But yeah, 2026, obviously weāve had a couple of updates to Shadows last year. Weāre more interested in upgrading the game this year, so weāre going to be focusing a lot on kind of long-standing issues which we havenāt managed to fix and quality of life improvements to the game rather than new content.
New contentās great, but itās becoming really tricky to make because everything we add has to be compatible with everything thatās come before it. Thereās so many interconnected systems in Shadows that itās really hard to test all the scenarios. And weāre still struggling with it even a couple of years on. So itās not to say the new content is a complete halt. Like, weāll definitely consider things. Weāll definitely put small things in. And yeah, as I said, weāll focus on quality of life improvements. But... Itās been really tricky to get to the heart of some of these problems, but weāre going to really give it a good go this year and try and just bring shadows up to a really good standard. Thatās our number one mission for shadows.
Weāre also going to be putting out the patches more frequently on the experimental Steam branch this year. Itās just really useful for us. Itās kind of a win-win situation because you folks get the patches a bit early. If thereās a specific fix youāre really keen on that you want access to, you can do that. And as far as weāre concerned, we get good data from you as well. So we can see if weāve actually solved a problem or if itās still persisting and we need to go back to the drawing board. So yeah, thatās what to expect. So fewer patches, but more frequent releases on the Experimental Branch on Steam. So yeah, hopefully that goes well.
We are working on new things as well, which is really really exciting, but I canāt talk about them yet I need to figure out when Iām gonna be able to talk about them to be honest because yeah, thereās kind of advice that says you shouldnāt really talk about something too early like you donāt want to kind of burn out your hype too early and you know but you know Iāve always enjoyed talking about things from pretty early so I donāt know weāll just see what happens. But weāre working on a couple of things right now: one big project, one small project and theyāre both in the really really early stages, and there is a third thing as well, but I donāt even know if itās feasible, but thatās also very cool.
So donāt take any of what Iām saying as gospel, like things are subject to change. So yeah, weāll see where we end up in a few months maybe because I really miss sharing the dev process publicly. It was really fun to do that in the initial stages of Shadows. Hopefully Iāll get to do that again.












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