This little RTS-TBS combination I call “Shattering Wars: Rise” was originally meant as a contest entry, but now it’s time for the general public to get a look at it. It was made by a team of 3, with one programmer, one artist, and one musician, and had to be playable in 30 days.
The game is still in development, and future updates will include better AI (highest priority), revamped graphics, and new factions coupled witha diplomacy system.
Current features of the game include:
Army creation (Use these armies to fight real-time battles)
City capturing (Cities grant you credits)
Territory Control.
Our roadmap for this game consists of many new features, and we’ll do our best to update regularly, putting the entire game together piece by piece.
Possible features in next major update:
New battle maps.
Improved A.I.
More emphasis on territory control, maybee some new features.
Enjoy the game, and of course comments and cricitisms are welcome, as it’ll help us make the game even better!










1 comment