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179
Game
HAYAMI-CHAN
4 months ago

she haunts
she attacks

but most importantly..

she spins




1 comment

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Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

First interaction with Jejune

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

". . ."

"Who is that?"

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking of reworking the NPC Interaction system thingy.

I'm redesigning some buttons in the game.

The gray buttons looks very boring I think, so I decided to go with more of a Comic/Persona kinda vibe.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.