This, is, a, big, one. If you never played Shenanigans Multiplayer yet, this would be a great point to start. There are so many changes I will probably miss 50%, but still, I will write a changelog, so here we go!
Updated UI.
Zombies have been buffed.
Map has been improved(still in development tho)
Dual Lightmap shaders, which means that lighting finally works like I want it to work.
Reworked player inventory system, allows you to pick which weapons you want.
Added Heavy Pistol.
Added customization options - hats and shirts.
Updated lens flare effects.
Flashlight no longer comes out of nowhere.
Updated object-placer-shower. Now a blue plane extends from it instead of a little green ball.
Added an option to save your nickname
I think Offline Mode is a new addition :>
Physics have been improved. Physics objects can be shot and blown around.
Explosive barrels (throws around physics objects, hurts NPC’s and players, blows up other barrels)
Chat disappears when inactive.
Other netcode optimizations.
Playermodels now have faces.
Game’s launcher has been updated to represent that you are playing Shenanigans Multiplayer.
Game’s icon has been changed - no longer the default Unity one.
Probably lots more stuff.
Also, the game now has a trailer, so feel free to check it out. You can find it in the game’s GameJolt page.
Peace.
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