Game
Narcissus
11 years ago

Shiny Narcissus Coins!


5d0c55595172f.jpg

When I took the Narcissus box to Game Makers Yorkshire, I realised I’d forgotten an essential component - buisness cards! Totally slipped my mind and only through wombling a pen did I manage to keep track of a bunch of contacts!

To fix this, I decided to create something memorable for the player to take away from the experience. Now cards are cool and everything, but another thing you can put in your wallet that’s pretty cool is coins. The basic premise for the coins are whichever character you complete the game with is the coin you recieve (e.g. you complete the game with the white player, you get the white coin).

I have access to a laser cutter, so I put a design together to fit on a poker chip sized coin. Poker chips feel awesome to handle and make the best noise ever, so I got the dimensions for an average sized poker chip and used that as a reference. The coins were made out of black and white perspex (acrylic), so they’d be shiny and wouldn’t have ugly burn marks all over them or require additional painting (wood).

I tried making all the writing see through, but pieces of the writing kept falling out (A’s & R’s). Whilst the text was only engraved, the character was fully cut out, so you could see through the coin.

5d0c555b1b8bb.jpg
5d0c5565c2a21.jpg

Here are some photos of the coins, I hope you’ll consider heading to an event of mine to see the game in the flesh!



0 comments

Loading...

Next up

The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.

Narcissus Launch Date - Valentines Day.

Decisions on Publishing and Sponsorship for Narcissus

Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!

Keeping that torch a' burning - Some tips on how to remain involved with games development.

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

Narcissus on Greenlight!

Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!

An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!