Game
Lightning fate
11 years ago

Ship 3: weapon 1


Primary Fire and secondary Fire:

That ship have an experimental technology that allows to have a more advanced weapons than the other two. The peculiarity of this first weapon is the player can choose the direction of fire: back, back / up, up, up / right and right. Flow rate is low, but power is high. Another feature: the shot loses intensity and disappears after a certain distance. For example, if you fire being completely left of the screen, the shot will not go further than the middle of the screen. So you have to to approach enemies and to be extremely mobile! The size and speed of the shot also changes: at the begining the size is small and the speed accelerates slowly, then the size increases and the speed gets faster, then shooting slows down and finally disappear. Shooting shaped wide arc allows efficient sweeping against enemies.

5d0beac2518b5.jpg

Note:

This ship offers opportunities for advanced destruction by its experimental weapons. But controlling the ship direction and shots orientation require great skill!

5d0beac47fab3.jpg


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.