Game
Lightning fate
11 years ago

Ship 3: weapon 1


Primary Fire and secondary Fire:

That ship have an experimental technology that allows to have a more advanced weapons than the other two. The peculiarity of this first weapon is the player can choose the direction of fire: back, back / up, up, up / right and right. Flow rate is low, but power is high. Another feature: the shot loses intensity and disappears after a certain distance. For example, if you fire being completely left of the screen, the shot will not go further than the middle of the screen. So you have to to approach enemies and to be extremely mobile! The size and speed of the shot also changes: at the begining the size is small and the speed accelerates slowly, then the size increases and the speed gets faster, then shooting slows down and finally disappear. Shooting shaped wide arc allows efficient sweeping against enemies.

5d0beac2518b5.jpg

Note:

This ship offers opportunities for advanced destruction by its experimental weapons. But controlling the ship direction and shots orientation require great skill!

5d0beac47fab3.jpg


0 comments

Loading...

Next up

art comission.

Have a good Boi

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698