4 years ago

Shockwave 2 is extremely powerful, I'm just getting the hang of it. Here's the map I was able to make with few hours of experience.


		
			sw_box|Spawn;5.54;0.84;0.77;472.92;-7.35|;-12;0;-22.94;Object;0;90;Basic;A;8;1;0;8;0;1;1;9.4H-4.7|;3;0;-23;Object;0;90;Basic;A;8;1;0;8;0;1;1;9.4H-4.7|;20;0;-46.86;Object;0;90;Basic;A;1;1;0;50;0;1;1;9.4H-4.7|;-22;0;-47;Object;0;90;Basic;A;1;1;0;50;0;1;1;9.4H-4.7|;-22.08;0;-48;Object;0;90;Basic;A;43;1;0;0;0;1;1;9.4H-4.7|;-22;0;4;Object;0;90;Basic;A;43;1;0;0;0;1;1;9.4H-4.7|;-4.82;-0.8;-11.06;Crate4;3.07;90;Basic;S;2.8;5.3H-3.4|;-0.04;-1.58;-9.3;Crate4;1.02;90;Basic;S;2;3.8H-2.5|;-25;-1.44;-48.04;Plant4;0;90;Basic;A;9;5;0;4;0;5;1;0.3H-8.6|;-24;10.78;-24;Object;2.82;90;Basic;A;15;3;0;9;0;3;2.1;16.6H-8.1|;19.88;0;-46.72;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-19.68;0;-46.78;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;19.8;0;2.76;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-19.76;0;2.82;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-16.2;-3;-0.4;NadeBox;0;90;Basic;S;1.2;0.5H-5.4|;11;0;-41.4;Pine;0;90;Basic;S;1.5;12.5H-4.6|;-6.8;-3;-37.76;Rock1;2.82;90;Basic;S;2.3;1.9H-1.3|
		
	


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Low pass

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

OCTOBER 13 2026

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

SGI-STRIKE REMASTERED - WEAPON DEMO

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

More sound design experiments

Headphones recommended

First Shockwave 2 project ever has been remade.

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this