5 years ago

Should i do unity and game dev tutorials, i have been doing this for about 3 to 4 years i know my way around things, should i ?


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I'm Still Standing ... YA YA YA

I have been working ALOT and here is what I have done have:

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

I’m really excited to finally announce HoverShot! The Steam page is live. https://store.steampowered.com/app/4696050/HoverShot/ A zero-gravity roguelite where the only way to move is by shooting.

Steam Demo version 1.1.3 now Available on GameJolt

TimeLapse - Rack Metals Series ContainerKeepItems G5 N1-3. Assets 3D Models. Cycles. #b3d,#blender,#unity,#racks,#metal,#game,#props,#assets,#scene,#container,#items,#shelf,#furnishings.

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

There going to be Update Delays, here is why:

Here's a brief breakdown on what my new game Bomb Squad is all about. It supports english, french, spanish, italian, german, russian, Portuguese, sweedish, russian and Chinese. Check it out its free: https://gamejolt.com/games/bombsquad/1081298

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)