Game
Fractured Balance

1 month ago

Steam Demo version 1.1.3 now Available on GameJolt


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Been a Hot While, A lot has happened.

Fractured Balance entered Steam Next Fest for October 2025.

For some reason, a few people started to do completionist runs of the game

The official Discord Channel for Fractured Balance was opened

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Here is a list of what to expect in the game right now:

  • Main area was expanded to be a Interconnected and explorable world

  • Enemy Spawn behaviour was changed to avoid spawning in Not Accessible and Weird areas

  • Clicking on a enemy no longer insta-kill's Them

    • Now firebolts are shot at enemies to kill

  • Changed "Core" behaviour:

    • Healing now cost's a random amount between 1 to 4

  • Environment was changed to improve game navigation

    • Level 5: Changes were made to avoid bumping into walls

    • Level 3: Changes were made to improve general navigation within the combat area

  • A Hidden FPS limiter was implemented

    • When vSync is turned the FPS gets limited to 100

  • Hidden Optimizations were made to the code to Fix Hitching on Some Devices

  • Base Building UI is present but not yet functional

    • Ui is implemented but the Building behaviours Themselves are yet to be finished therefore interaction with the UI is Disabled

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Steam ----- Discord



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A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

This is my survival horror game that uses fixed camers and modern tank controls. #indiedev

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251124

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251125

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA