Game
Fractured Balance

5 months ago

Steam Demo version 1.1.3 now Available on GameJolt


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Been a Hot While, A lot has happened.

Fractured Balance entered Steam Next Fest for October 2025.

For some reason, a few people started to do completionist runs of the game

The official Discord Channel for Fractured Balance was opened

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Here is a list of what to expect in the game right now:

  • Main area was expanded to be a Interconnected and explorable world

  • Enemy Spawn behaviour was changed to avoid spawning in Not Accessible and Weird areas

  • Clicking on a enemy no longer insta-kill's Them

    • Now firebolts are shot at enemies to kill

  • Changed "Core" behaviour:

    • Healing now cost's a random amount between 1 to 4

  • Environment was changed to improve game navigation

    • Level 5: Changes were made to avoid bumping into walls

    • Level 3: Changes were made to improve general navigation within the combat area

  • A Hidden FPS limiter was implemented

    • When vSync is turned the FPS gets limited to 100

  • Hidden Optimizations were made to the code to Fix Hitching on Some Devices

  • Base Building UI is present but not yet functional

    • Ui is implemented but the Building behaviours Themselves are yet to be finished therefore interaction with the UI is Disabled

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Steam ----- Discord



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I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

The Obsessive Shadow Remake Release Date Announcement!

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Guys let me introduce to all of you my new videogame: Kira Vs Akira. A silly volleyball game about Cats! and my first Unity game. You can download it now for free! (obviously).

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/