Game
Reap

7 years ago

Showcase of the game's main mechanic. You can shoot spells to take life from these folks or shoot them again to return life to them.
When they are 'out of life' they move a lot slower.




0 comments

Loading...

Next up

Here are my results from LD 44. Big Thanks to everyone who played and rated my game! :D It was my first Ludum Dare and I'm looking forward to participating in future ones as well. #indiedev #gamedev

I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D

Throw spells on humans to slow them down #gamedev #indiedev #pixelart

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)