Game
Reap

6 years ago

Showcase of the game's main mechanic. You can shoot spells to take life from these folks or shoot them again to return life to them.
When they are 'out of life' they move a lot slower.




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I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

Throw spells on humans to slow them down #gamedev #indiedev #pixelart

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations #indiedev #gamedev #indiegame #pixelart

Oopsie!

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart