Game
Reap

7 years ago

Showcase of the game's main mechanic. You can shoot spells to take life from these folks or shoot them again to return life to them.
When they are 'out of life' they move a lot slower.




0 comments

Loading...

Next up

I added trampolines into Reap. I guess it's a weird to combine Grim Reaper and Trampolines but whatever, it's fun non the less. #indiedev #pixelart #gamedev

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Here are my results from LD 44. Big Thanks to everyone who played and rated my game! :D It was my first Ludum Dare and I'm looking forward to participating in future ones as well. #indiedev #gamedev

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D

a short gameplay snippet to show off our in-game tutorial text

People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!