Game
Reap

7 years ago

Showcase of the game's main mechanic. You can shoot spells to take life from these folks or shoot them again to return life to them.
When they are 'out of life' they move a lot slower.




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From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations #indiedev #gamedev #indiegame #pixelart

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Reap is going to be released tomorrow (6/16/2019). It will feature 24 levels that reward thoughtful playing, skill and patience.