Game
Reap

6 years ago

Showcase of the game's main mechanic. You can shoot spells to take life from these folks or shoot them again to return life to them.
When they are 'out of life' they move a lot slower.




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For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart

a short gameplay snippet to show off our in-game tutorial text

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will