My clever and handsome child-hood sound-designer friend Galen volunteered early on to make the BGM for Signal. I expected to release Signal here at the end of November, but getting written up on indiegames.com moved the schedule up a bit. Finally, though, we have the BGM and it is installed in the latest version of Signal.
Some minor SFX tweeks: the rotation noise is more organic and creepy, to match the music. The shuffle sound has been moved to the block, rather than the drone.
No other changes.
0 comments