Game
UnderSwap Consequences
7 months ago

Since our game will take a long time to develop, I thought I'd make a fix for Sawsk's DustTrust and add the remaining phases for Ari's DT remaster. (read article)


But... I don't understand anything about ClickTeam. I see finished objects in front of me, but I can't figure out the code. Anyone willing to help me with the fixes? two people will be enough for me.I think I'll post these updates here until at least a demo version of the main project appears.



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Fom gave me the source code for this project and allowed me to publish it, so now you can see it on my page.

Dusttrust Sans Phase 1 Final Version. Sprite by @defense8263

Papyrus Encounter Final Attack Full (sprite by @defense8263) There are memory and background placeholders here. (coded @Grzesiok3453 )

Happy spooky month everyone!

Sans Hotland encounter

Sprite by @defense8263

Code by @Grzesiok3453

Battle progress

borders added (the final attack is in development) sprite by @defense8263 coded by @Grzesiok3453 Oh, I forgot to mention that the background is a placeholder, it will be completely different

Sans sprite (Beta)

(Check comments) Code for the blue soul for those who are very lazy. If anything, ready-made codes and templates for the fan game should have been on a separate GJ page. But the site sucks and didn't want to let me post the project

The Waterfall location won by voting.