2 years ago

Since there is no theme this week, my submission for this week will be a red balloon in the sky




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

I decided to make another piece in the same style as yesterday’s 🎨✨ It turned out to be these cute little birds 🐦💛 #pixelart #pixelartist #pixelartwork #birdart #cutebirds #singingbird #wholesomeart #cuteart #cozyvibes #softcolors #pastelart #naturevibes

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

The last dandelion

#aseprite #pixelart

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why