2 years ago

Since there is no theme this week, my submission for this week will be a red balloon in the sky




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For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

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See more variants of Garen for inspo 🔽

For day 1175 of coding, I have found another collision error trough testing