Since this is a metal game, I decided to post metal bands I like:
Be'lakor
Melechesh
Older insomnium
Mors Principium Est
Before the Dawn
In Mourning
Barren Earth
Detonation
In vain
and last but not least
Persuader
#metal #deathmetal #progmetal #blackmetal
Next up
This is a playthrough of the latest version of ZRDOOM 3.0, the procedural map generator mod for Doom 2... It makes randomly generated architecture and enemy placement in real time using ACS... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #doom #procedural
Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade
Zrdoom 5 trailer #doom #lzdoom #procedural
This is Duke3d v10b + ZCajun Bot mod + Reshade with Bumpmapped textures + HDR + Bloom turned on... #lzdoom #whoneedsrtx? #Duke3d #reshade
Working on a sequel to Zrdoom called RMG... This is built up from scratch with a new setup, new map, new script. new algorrithm and totally different workings to the old version. Limitations make it less ZDOOM Feature intensive though. #doom #procedural
This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?
I spent all yesterday testing a new feature of the next version of zrdoom 5.0... - a realtime lighting setup... It uses decorate powered pseudo-ray tracing to render real time lights and shadows... #doom #procedural #raytracing
More playthrough footage of my ZRDOOM 3.0 procedural level generation doom mod for zdoom... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #procedural #doom
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