#procedural
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I spent all yesterday testing a new feature of the next version of zrdoom 5.0... - a realtime lighting setup... It uses decorate powered pseudo-ray tracing to render real time lights and shadows... #doom #procedural #raytracing


New mod in the works that does what ZRDOOM 5.0 does but better... This is footage of one level made with it... It procedurally alters preset level geometry to produce new levels every time. #doom #procedural







Working on a sequel to Zrdoom called RMG... This is built up from scratch with a new setup, new map, new script. new algorrithm and totally different workings to the old version. Limitations make it less ZDOOM Feature intensive though. #doom #procedural
In the latest 2 builds of ZRDOOM 5.0 I tested 15 maps in the engine. 9 of them were beaten by the bot. 6 maps got fucked up by the bot. That is better than the 10/21 mesup rate of the previous build. #lzdoom #procedural