Game
Riot - Civil Unrest
9 years ago

Single Player Development Update


Hi Everyone,

These past few weeks, we’ve touched on AI, crowd control and various mechanics. There’s lots more to cover! This week though, the team’s been focusing on making single-player an enjoyable experience. After working on AI and various other framework elements, you are forced to re-evaluate and ask the most important question - “Will people enjoy the game?”

With this goal in mind, the team has been working on tactics and overall movement. There’s a bunch of mechanics we can discuss later but RIOT faces a difficult task in employing real-time strategy in a restricted area. So it’s important that both sides are able to quickly change events to gain the upper hand in a limited timeframe while still allowing the opposition the opportunity to defend or retaliate. It’s a balancing act but one the team is hard at work on!

The first step is giving each side strengths and tactical advantages that, when used correctly, give them the upper hand. So this week, we’ve been testing how the police gain that upper hand and their tactical advantage.

Take a look, the goal of this level is to clear the area of protesters.

5d0b5fb7b631d.gif

It’s kickin’ off in London an’ the ol’ bill’s ‘avin’ none of it! ‘Ave a gander, that geezer’s gettin’ nicked! :P

This shows how you can use the gas to disperse the crowd or in this case, provide coverage while you head in for arrests. Units at the top-left hold crowds back just out of frame while the police move in.

Thanks again for checking out the updates. We’re still on track for release Early 2017!



0 comments

Loading...

Next up

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Double Rainbow!!!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Daldos Gameplay