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Importing again.
It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.
...well, I don't know if I should be worried about either at the moment.
Can you tell what needs to be fixed on this screen?
...and if you noticed, is it worth fixing?
How it started vs. How it's going.
The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.
I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.
Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.
Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.
Playing around with the title is only the start of a title sequence.
Two screenshots.
Oh, no, not again.
At least it's just the player character, but still...
EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.
Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.
Now getting a million points can be done.
Okay, I'm testing out the HTML5 version again.
The crash is consistent with the one level, and one enemy spawning around that location: this guy.
Time to figure out why...
EDIT: I suspected the Magnet Crusher, but it's likely this guy.
The HTML5 version was actually running buttery-smooth.
...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.
There may be limits to HTML5 I don't understand yet.










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