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Sixbones | Undertale Timeline 41 [DEMO]

2 months ago

Sixbones (UNDERTALE: Timeline 41) Devlog #01


As the future of this game starts to take shape, I wanted to share a few things.

First, probably the most asked question:
"Will the game continue?"
"What kind of improvements will be made?"
To answer the first question: Yes. The game will continue until it's fully completed.
As for the second: Interactable areas that influence different endings will be more obvious. This clarity will be presented as a hint early in the game.

And about the "Blue Soul Movement"...
Don't worry, it's getting a full rework.

Now onto what I’m mainly responsible for: the OSTs.

Since most of the tracks were speedrun-composed, I don’t plan to rework Menu / True Lab style themes. However, most of the fight tracks will definitely be reworked. Not gonna lie I do have some doubts about the quality of the ones I rushed through.

So to summarize, in the future we aim to:
-Fully complete the game
-Rework the Blue Soul mechanic
-Rework many of the OSTs
-Make alternate endings more clear and easier to access

The final version will be miles better than the demo.
Stay tuned!



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Sixbones (UNDERTALE: Timeline 41) Devlog #02

With the Out of Control Gamejam coming to an end, the developping part that is.. Myself and the members of Team Speak (temporary name) proudly present to you a proper Demo of our submission!

Undertale: Timeline 41

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