As the future of this game starts to take shape, I wanted to share a few things.
First, probably the most asked question:
"Will the game continue?"
"What kind of improvements will be made?"
To answer the first question: Yes. The game will continue until it's fully completed.
As for the second: Interactable areas that influence different endings will be more obvious. This clarity will be presented as a hint early in the game.
And about the "Blue Soul Movement"...
Don't worry, it's getting a full rework.
Now onto what I’m mainly responsible for: the OSTs.
Since most of the tracks were speedrun-composed, I don’t plan to rework Menu / True Lab style themes. However, most of the fight tracks will definitely be reworked. Not gonna lie I do have some doubts about the quality of the ones I rushed through.
So to summarize, in the future we aim to:
-Fully complete the game
-Rework the Blue Soul mechanic
-Rework many of the OSTs
-Make alternate endings more clear and easier to access
The final version will be miles better than the demo.
Stay tuned!
Next up
Sixbones (UNDERTALE: Timeline 41) Devlog #02
With the Out of Control Gamejam coming to an end, the developping part that is.. Myself and the members of Team Speak (temporary name) proudly present to you a proper Demo of our submission!
Undertale: Timeline 41
A fan-game about the underrated Sixbones!
We are under attack!
Shadow The Hedgehog X pixel art
I was bored, so... ManutKat.
Just a Pico sprite
What you all think
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Levels' maps.
Alone Together....











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