4 years ago

Sketchy Town


Following on last week's character sketches, here are some notes on the town design from Blood Of The Killer, focusing on the outside parts since those are the ones that I had trouble figuring out.

I don't remember if I posted it here before, but the initial inspiration for this game was actually a bunch of the Henri Rousseu paintings I was looking at for reference in Flesh Of The Killer. That game was mostly focused on his "jungle" themed work, but I found I also really enjoyed the more prosaic ones he did of small factory towns in the french countryside. There was such a strong sense of mood and place from those paintings I felt like it'd be fun to drop all of my other plans and try to do something with a similar setting instead.

It took me a while to figure out how to get a sense of outdoors-iness with my limited 3d skills. I spent a while looking at the good website noclip which lets you move a camera around a bunch of 3d level meshes to see how eg a bunch of N64 games did it. At first I tried to make a bunch of prefab buildings and just drop them around a blank map, but it was hard to group them that way into something that felt naturally dense - the way that worked best for me was just using buildings as walls around some open space, and then putting prefab buildings / clouds / hills behind them to give a sense of extra depth. There aren't too many open areas in the game, but it was fun trying to work out the problem.

The first screenshot here is a layout for the "town square" area - the next few are my earlier attempts at playing with 3d space and what the town should look like. Initially there was going to be a lot more green, or cobblestones, etc, but I found it looked best when I kept everything fairly abstract - sticking to offwhite houses and streets and orange roofs.

After those are one of the Rousseau paintings that got me started, some others by Mario Sironi that I used as reference, a screenshot from the surrealist horror movie "Valerie & Her Week of Wonders" which has a similar setting, and finally some sketches I did for the prefab buildings.

Well, there it all is in more detail than anybody needed to know. Peace...



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