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4 years ago

skins.




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a week ago my fps at this scale would be sub 30

small changes add up

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

Ricky Remodel thingymajiggy

original vs AI

there are levels to graphic design

troubleshooting

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

few tweaks

Happy Mother's Day yalls

adding grass outline wrApping. was a lot more difficult than expected