
skins.
Next up
a week ago my fps at this scale would be sub 30
small changes add up
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
Ricky Remodel thingymajiggy
troubleshooting
water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD
few tweaks
Happy Mother's Day yalls
adding grass outline wrApping. was a lot more difficult than expected












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