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Game
Sister Location Revisited
8 hours ago

SL:R Dev Update 4!


Very happy that I can finally say progress on Sister Location Revisited has been going great!

The switch to Godot had me a little worried at first, but I really feel like I've been getting the hang of it! And the things Godot is allowing me to do now just brings me so much motivation on it's own. Saving game progression was something I was able to throw together in just a day, and in a way that's easily expandable for the future. Saving sounds like a mundane thing for a game to have but coming from Turbowarp where it would've been a logistical nightmare to store progression, Godot made it super easy and effective. I could go on and on about how beneficial switching engines has been for this game, from subtitles, a pause menu, to particles ect, but at that point this post would just be more of an ad lol.

SO anyway, wanted to say great things are in the works, I'm finally moving forward at a steady pace, and I might even be getting close to where I'll start reaching out for voice work! Which is both very exciting and also kinda terrifying- I won't make another promise I can't keep, leason learned there, but I do feel like I'm on track to finishing the game this year! (Which side note, how has it already almost been a year since the first trailer 😵‍💫) But yeah, just excited to finally share, and excited to hear peoples thoughts once I show off some more :> As always I'll try to keep up with posting more frequently! 💜



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