I have been working on enemies with the battle system and I wanted to show the Slime enemy. Every RPG has to have a slime enemy, right? I am shooting for having animation for all enemy and player characters within the game. Most of the 16-bit RPGs had static enemies that would flash or move back and forth with little to no animation to signify an attack. Others had more fluid animation, like some of the Phantasy Star’s, but I am going for a more Final Fantasy look with my game. Let me know what you think! :)
Next up
First post My first post is just a title screen, but I wanted to get this on the books. I will have more screenshots coming soon that will show the battle scenes and exploration. Thanks for looking!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
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