Game
Lost Legend
8 years ago

Slime Enemy Created


I have been working on enemies with the battle system and I wanted to show the Slime enemy. Every RPG has to have a slime enemy, right? I am shooting for having animation for all enemy and player characters within the game. Most of the 16-bit RPGs had static enemies that would flash or move back and forth with little to no animation to signify an attack. Others had more fluid animation, like some of the Phantasy Star’s, but I am going for a more Final Fantasy look with my game. Let me know what you think! :)

5d0a68540cf2a.gif
  0 votes Voting finished



0 comments

Loading...

Next up

First post My first post is just a title screen, but I wanted to get this on the books. I will have more screenshots coming soon that will show the battle scenes and exploration. Thanks for looking!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

My D&D art for my family so far (WIP if you couldn't tell)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc