I have been working on enemies with the battle system and I wanted to show the Slime enemy. Every RPG has to have a slime enemy, right? I am shooting for having animation for all enemy and player characters within the game. Most of the 16-bit RPGs had static enemies that would flash or move back and forth with little to no animation to signify an attack. Others had more fluid animation, like some of the Phantasy Starโs, but I am going for a more Final Fantasy look with my game. Let me know what you think! :)
![5d0a68540cf2a.gif 5d0a68540cf2a.gif](https://i.gjcdn.net/public-data/fireside/posts/5/99/327349/media/5d0a68540cf2a-zybnjrhj.gif)
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