Game
Lost Legend
7 years ago

Slime Enemy Created


I have been working on enemies with the battle system and I wanted to show the Slime enemy. Every RPG has to have a slime enemy, right? I am shooting for having animation for all enemy and player characters within the game. Most of the 16-bit RPGs had static enemies that would flash or move back and forth with little to no animation to signify an attack. Others had more fluid animation, like some of the Phantasy Star’s, but I am going for a more Final Fantasy look with my game. Let me know what you think! :)

5d0a68540cf2a.gif
  0 votes Voting finished



0 comments

Loading...

Next up

First post My first post is just a title screen, but I wanted to get this on the books. I will have more screenshots coming soon that will show the battle scenes and exploration. Thanks for looking!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho

Cash Banooca

2d lighting experiment