Game
Lost Legend
8 years ago

Slime Enemy Created


I have been working on enemies with the battle system and I wanted to show the Slime enemy. Every RPG has to have a slime enemy, right? I am shooting for having animation for all enemy and player characters within the game. Most of the 16-bit RPGs had static enemies that would flash or move back and forth with little to no animation to signify an attack. Others had more fluid animation, like some of the Phantasy Star’s, but I am going for a more Final Fantasy look with my game. Let me know what you think! :)

5d0a68540cf2a.gif
  0 votes Voting finished



0 comments

Loading...

Next up

First post My first post is just a title screen, but I wanted to get this on the books. I will have more screenshots coming soon that will show the battle scenes and exploration. Thanks for looking!

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

Explosive domino effect