Game
Shenanigans Multiplayer
11 years ago

Slopes and tetrahedrons. Shenanigans Multiplayer has been updated!


Yes! Finally, this is the update I have been talking for some time. I have finally added in the new spawnables I talked about. Add easy to climb surfaces and some depth to your builds with the new slopes and tetrahedrons.

Since Ninja Pixels is now Gampixi, I’ve also decided to make a new thumbnail for the game, and add a shiny new Gampixi branding at the beginning of the game. Don’t worry, it doesn’t take 9 hours to show the menu now :)

Since I mentioned the new thumbnail, here it is:

5d0c3fa569f40.png

You probably want to know what other changes there are, thankfully, there are many game changing and not so game changing.

  • The spread system is reworked(a bit), your weapon is now more inaccurate while moving, and every weapon now has an constant base spread, in addition to the shooting spread.

  • Added a new spawn point (in the middle of the map), I am not sure if it works though, there might be an issue in the code where it ignores the last spawnpoint, and it gets unused.

  • Added 2 new spawnable types, but you already read about them.

  • Tidier HUD, the suicide and exit buttons are now under an menu (press escape to access)

  • You can now change your graphics settings and sensitivity in-game (press escape)

  • Respawn counter is now 5 seconds.

  • Assault Rifle is buffed, does more damage.

  • Submachine gun is nerfed, base spread is pretty big. Can not be used for sniping, basically at all.

  • You might notice some changes in spawnable placing behaviour, this is due to an failed attempt at making placing blocks underside possible.

  • Map is now greener. And I mean, greener.

  • Added fog, it’s a slight effect, but it’s noticeable, and cool.

That is all, I think, keep in mind that I might be missing something. Oh, and invite your friends!

If you want to receive notifications when an update is released just follow the game.



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