Yes! Finally, this is the update I have been talking for some time. I have finally added in the new spawnables I talked about. Add easy to climb surfaces and some depth to your builds with the new slopes and tetrahedrons.
Since Ninja Pixels is now Gampixi, I’ve also decided to make a new thumbnail for the game, and add a shiny new Gampixi branding at the beginning of the game. Don’t worry, it doesn’t take 9 hours to show the menu now :)
Since I mentioned the new thumbnail, here it is:

You probably want to know what other changes there are, thankfully, there are many game changing and not so game changing.
The spread system is reworked(a bit), your weapon is now more inaccurate while moving, and every weapon now has an constant base spread, in addition to the shooting spread.
Added a new spawn point (in the middle of the map), I am not sure if it works though, there might be an issue in the code where it ignores the last spawnpoint, and it gets unused.
Added 2 new spawnable types, but you already read about them.
Tidier HUD, the suicide and exit buttons are now under an menu (press escape to access)
You can now change your graphics settings and sensitivity in-game (press escape)
Respawn counter is now 5 seconds.
Assault Rifle is buffed, does more damage.
Submachine gun is nerfed, base spread is pretty big. Can not be used for sniping, basically at all.
You might notice some changes in spawnable placing behaviour, this is due to an failed attempt at making placing blocks underside possible.
Map is now greener. And I mean, greener.
Added fog, it’s a slight effect, but it’s noticeable, and cool.
That is all, I think, keep in mind that I might be missing something. Oh, and invite your friends!
If you want to receive notifications when an update is released just follow the game.
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