Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
1 year ago

Slowly starting to get back to working on this again since it’s close to the end of the month(super crazy) but I’m still gonna try not to overboard myself and to take things a step at a time.

Especially since I’m working on a whole new method


Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position



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Rn it conflicts with the running code, but yeah! This is what I'd imagine with it

New Boss Fight Idea

I changed the change x into setting it into the run speed, and I think I can do somethin cool with this

Can someone please tell me why the SM3DW sfx are named the way they are

I'm just trying to find one sound it doesn't help that most of it is just footsteps and ambiance sound

I like Movie Guy Action Hero

Early but I got simple stuff down for it, you can also dash even tho I didn’t do it here.

But I’ve had like this idea for a while and I’ve even thought of it being like a side game for BR but it depends

I’m using Unity for this btw

Well I figured one part out

"My goal is to create thoughtful and life changing work"

The work in question:

I think I'm almost done with the editor UI overhaul, there's probably gonna be more smaller bits I add later on but I think this is the best I can get it to

I think it looks pretty clean tho