Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position
Next up
Waiting for other people's input
Today just feels unreal for some reason
Their first time meeting, as well as their first adventure
Hmmmm
I look back of my past Scratch past a bit weirdly nowadays
I may have been cringe but at least I somehow managed to meet pretty cool people lol
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula
Reworking Running & Boosting
I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo
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Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that










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