Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
4 months ago

Slowly starting to get back to working on this again since it’s close to the end of the month(super crazy) but I’m still gonna try not to overboard myself and to take things a step at a time.

Especially since I’m working on a whole new method


Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position



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I’m actually decently good at looping music for some reason

Art things I did recently

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.

Like I've said before I'm also still working on this

Just added a small thing for level textures that will help me a lot later in the future

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Emerald?...

We possibly might be back ?

soon ?

I know it like starts in an hour and 15 something minutes from me posting this but yeah

https://artfight.net/~BenjiroBoi

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it