Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
11 months ago

Slowly starting to get back to working on this again since it’s close to the end of the month(super crazy) but I’m still gonna try not to overboard myself and to take things a step at a time.

Especially since I’m working on a whole new method


Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position



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Waiting for other people's input

Today just feels unreal for some reason

Their first time meeting, as well as their first adventure

I look back of my past Scratch past a bit weirdly nowadays

I may have been cringe but at least I somehow managed to meet pretty cool people lol

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

Reworking Running & Boosting

I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo

Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that