Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
Chai eating somethin (probably dango or somethin)
https://www.twitch.tv/benjiroboi Dev stream moment
Febuary over, feeling a lot better and more confident this time
Wish me luck with this once more
Soon
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Gotta Go Fast
Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while
For what I'm doing they're gonna be REALLY important
Also Balloons cuz why not and I need something to test it with
(add the dust man theme from mega man 4) omg its dust man from fnf
Okay, actual question, do you guys think that 6 tiles in width is too short? I mean idk I feel its alright since I can test it all out, but I'm curious to know your thoughts on it
Even if it's a sorta weird question
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