This is a very small, and unimportant development update, however, it relates to the game, and might impact development a small bit, plus I think some people might like this, so here it is:
I've decided to challenge myself to port this to different consoles via homebrew development tools!
These won't be official games you could actually buy for the consoles, and there's only a small chance of them being released. If I did however, you'd need a modded console to play them on (or an emulator).
Anyways, I'm doing this because it'd be fun, and a neat thing to have. Imagine going to your friends house, and they're playing a game they made on their Nintendo 3DS! That'd be frigging neat!
This'll also be quite useful since it'll teach me the C programming language, and it'll teach me to be a far better programmer.
Now then, the consoles I plan to port Zenand Garden to are:
The Nintendo DS (DSi enhanced)
The Nintendo 3DS (N3DS enhanced)
The Sega Dreamcast
The Nintendo Gamecube
The Nintendo Wii
The PlayStation Portable
The PlayStation Vita
The reason I chose these consoles is because they're the consoles I have modded, and are thus the ones I can actually test on real hardware.
Since the game is obviously not done yet, these ports will basically have to lag behind development. So my plan/hope is that I can develop the game to be very modular, that way, I can have a unified code base, which I can then swap parts out of to compile it for the different systems.
Now, I don't plan for this to get very far, it's more of a joke challenge. It's something seemingly impossible, and so frigging ridiculous, that I just have to try it, even if I believe it'll fail.
However,
If this project does get far enough, then I could develop a PC port of it.
If this happened, I'd simply dub it the "C Port", and I guess it'd kinda be like Minecraft, in the sense there's Java (the original) and Bedrock (the new version that's on everything).
I don't have much of a plan for what'd happen if that did happen, so we'll just have to wait and see.
Anyways, that's it for this development log!
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