Originally it was going to be a normal model, without any animation on it (other than the usual spinning animation I add to these), but I decided to take that a step further and animate it a bit
The cameras in this program can't be moved (at the moment), so for the BG I just took the texture of the skybox inside the files of it, made it into a cube, and then animated it with a bit of rotation
Textures made in Aseprite, model and animation made in Crocotile 3D
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