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Me: *Works on a small area* "Oh, this should only take like 30 minutes."
*3 hours have gone by*
Slowly levelling up my level design. Still a lot to improve on, though.
A small glance to show what to expect. There likely will be changes. Majority of the NPCs shown here do have some dialogue, whether it's useful dialogue or not is to be discovered.
"Characterisation by magic is immensely fun." ~ yinka.
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
It's a one in a lifetime offer!
Small glance at some of the progress. Changes are likely to be made.
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.












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