

Small status update: The colliders are now more accurate, so you only reset when you touch the sprite.
Game on Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/
Game Demo: https://gamejolt.com/games/SlimeJumper/434254
Community: https://gamejolt.com/c/SlimeJumper-dxqfav
Next up
Platforms are coming back, with an important new feature!
The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
So it's 1 o'clock at night but I'm almost done, only my hands are missing!
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
i'm in the process of redesigning the weapon. on the left you can see the result so far.
what do you think?
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?













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