Game
Asteroid Escape
14 years ago

Small things make the difference


Upon original release of Asteroid Escape, it was very barebones, and lacked a lot of features such as powerups. This is mainly becuase I was in a bit of rush to push it out before I head out for vacation.

But back to the topic, 20 minutes spent fixing up somethings and addind some very small things like a scrolling background made a huge difference in the overall quality of the game.

While yes a background may seem a big change by how much of the screen it affects, but as far as code goes, I have spent 10X as much code on way less noticable things, and that is usually the way of things sadly….

So, moral of the story, take into account all of the little things that seem very inconsequential (no idea how to spell), but added up (or even on their own) they make all the difference.



0 comments

Loading...

Next up

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

it happens