Game
Asteroid Escape
14 years ago

Small things make the difference


Upon original release of Asteroid Escape, it was very barebones, and lacked a lot of features such as powerups. This is mainly becuase I was in a bit of rush to push it out before I head out for vacation.

But back to the topic, 20 minutes spent fixing up somethings and addind some very small things like a scrolling background made a huge difference in the overall quality of the game.

While yes a background may seem a big change by how much of the screen it affects, but as far as code goes, I have spent 10X as much code on way less noticable things, and that is usually the way of things sadly….

So, moral of the story, take into account all of the little things that seem very inconsequential (no idea how to spell), but added up (or even on their own) they make all the difference.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Some Shadow boss fight gameplay 👾

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Double Rainbow!!!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D