Game
Asteroid Escape
14 years ago

Small things make the difference


Upon original release of Asteroid Escape, it was very barebones, and lacked a lot of features such as powerups. This is mainly becuase I was in a bit of rush to push it out before I head out for vacation.

But back to the topic, 20 minutes spent fixing up somethings and addind some very small things like a scrolling background made a huge difference in the overall quality of the game.

While yes a background may seem a big change by how much of the screen it affects, but as far as code goes, I have spent 10X as much code on way less noticable things, and that is usually the way of things sadly….

So, moral of the story, take into account all of the little things that seem very inconsequential (no idea how to spell), but added up (or even on their own) they make all the difference.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

it happens

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars