Game
Asteroid Escape
14 years ago

Small things make the difference


Upon original release of Asteroid Escape, it was very barebones, and lacked a lot of features such as powerups. This is mainly becuase I was in a bit of rush to push it out before I head out for vacation.

But back to the topic, 20 minutes spent fixing up somethings and addind some very small things like a scrolling background made a huge difference in the overall quality of the game.

While yes a background may seem a big change by how much of the screen it affects, but as far as code goes, I have spent 10X as much code on way less noticable things, and that is usually the way of things sadly….

So, moral of the story, take into account all of the little things that seem very inconsequential (no idea how to spell), but added up (or even on their own) they make all the difference.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)