POPGOES Evergreen hasn't stopped development, but until myPOPGOES has been reprogrammed I will not talk about or promote it as much online.
myPOPGOES is a product that people have paid for, that needs to be fixed/reworked before I'm comfortable moving on. I don't know why some people keep asking "is Evergreen still happening?" when myPOPGOES very obviously provides worldbuilding for that game. Of course it's still happening.
myPOPGOES development is going well though. Some very cool improvements and exciting changes. We are planning to replace Expiring Pizzas and Coin Collect with two entirely new challenges, following your feedback (and some other reasons). Oh, and the challenges are now going to be toggleable on TOP of Endless mode, making it a "custom night" type of thing. Don't worry though - if you've already earned achievements for the challenges in the original release, you'll automatically get the new ones. You won't suddenly have fewer achievements. We think that's the best way to do it.
In other news, I've received some really awesome news regarding POPGOES merch. There's been some good progress with upcoming Youtooz products (some unannounced...), but I also think something big is going to happen with a company I've been trying to work with for over a year. I got two extremely promising emails about it this week. I'm seriously excited about it.
Thanks for all the support lately. Once the new version of myPOPGOES is done, and we've released Fighting Chance, then we will focus entirely on Evergreen and hopefully get a Steam page up for it at the end of the year (this does NOT mean it's almost finished, but it might mean we can show something new off!)
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