Game
FNAF Kit
4 years ago

Small update to object placement. Holding control will place the object against any surface and not ground the object to floor level. Word is this is prep work for some wall objects, but I wouldn't know anything about that.




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If you're wondering why the next build is taking so long. here is the answer.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Buttons ver 2- jumpscare Test

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860