So today I had a little work day and I managed to get work on the dialog and the story along with implement some new stuff for the look of the inventory. I do like the pixelated look a lot.


Btw the bar the text is inside of is not mine and is purely a placeholder, its from the asset demo but im pretty sure i cant use it and it doesn’t really fit smashed space anyway
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Also, huge performance changes.
when running on my laptop and the player accelerates in a direction the games frame rate would decreases its way down to 15 fps from all the destroying and instating that unity is doing. Nowwww i’ve change that over and instead of creating and destroying im using object pooling to reduce the impact. Adding object pooling now keeps the frame rate up at 100 fps.
I’m very happy about this,.
Anyways that is all.
See you next time :)
//Evan
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