Game
Smitty 2
2 years ago

Smitty 2 Game Jolt page is now live!


Started development in April 2024, Smitty 2 is the long-awaited sequel to Smitty's Journey.

Since April 2022, I began development on Balls n' Stars 2 to celebrate the first game's 5th anniversary, after Round Rotate 2 ended up becoming a lost cause after I accidentally formatted my SSDs unceremoniously days prior to the day I began working on BnS2. And 2 years later, I decided to pause its development in favor of this project instead, because Smitty has come a long way, especially in 2023 when he received a burst of popularity. So, thanks for that!

Anyway, I've set up the Game Jolt page since May, but didn't actually finish it since I have no screenshots to show yet. That's gonna change today, because starting now, all progress videos will be shown in this page as they were posted on both Twitter and my Discord server (please join, by the way, we can be friends too!).

I hope you're looking forward to Smitty 2 and everything it has to offer over the first game!



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New things added:

- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system

Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode

Each comic now has its own synopsis for you to follow along with the story as quickly as possible

The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!

It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)

Anyway, cinematic sequences and some more lighting effects

Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.

Branched mushrooms, anyone?

Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?

It has been a while, isn't it?

Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.

Don't worry, I'll continue working on Penumbra Forest very soon.

Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds