Game
Smitty 2
5 months ago

Smitty 2 Game Jolt page is now live!


Started development in April 2024, Smitty 2 is the long-awaited sequel to Smitty's Journey.

Since April 2022, I began development on Balls n' Stars 2 to celebrate the first game's 5th anniversary, after Round Rotate 2 ended up becoming a lost cause after I accidentally formatted my SSDs unceremoniously days prior to the day I began working on BnS2. And 2 years later, I decided to pause its development in favor of this project instead, because Smitty has come a long way, especially in 2023 when he received a burst of popularity. So, thanks for that!

Anyway, I've set up the Game Jolt page since May, but didn't actually finish it since I have no screenshots to show yet. That's gonna change today, because starting now, all progress videos will be shown in this page as they were posted on both Twitter and my Discord server (please join, by the way, we can be friends too!).

I hope you're looking forward to Smitty 2 and everything it has to offer over the first game!



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After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Guess which feature made its return from the first game?

That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time

Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

Sorry for the lack of progress for the past few weeks, got preoccupied with some me time

Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

Ah drats, forgot to post the updated moving platform video here

Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!