Game
Smitty 2
9 months ago

Smitty 2 Game Jolt page is now live!


Started development in April 2024, Smitty 2 is the long-awaited sequel to Smitty's Journey.

Since April 2022, I began development on Balls n' Stars 2 to celebrate the first game's 5th anniversary, after Round Rotate 2 ended up becoming a lost cause after I accidentally formatted my SSDs unceremoniously days prior to the day I began working on BnS2. And 2 years later, I decided to pause its development in favor of this project instead, because Smitty has come a long way, especially in 2023 when he received a burst of popularity. So, thanks for that!

Anyway, I've set up the Game Jolt page since May, but didn't actually finish it since I have no screenshots to show yet. That's gonna change today, because starting now, all progress videos will be shown in this page as they were posted on both Twitter and my Discord server (please join, by the way, we can be friends too!).

I hope you're looking forward to Smitty 2 and everything it has to offer over the first game!



0 comments

Loading...

Next up

Sorry for the lack of progress for the past few weeks, got preoccupied with some me time

Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!

And second, Yurelumis or ghosts that glow in the dark

They can help the player navigate dark areas like caves, which is where they'll appear

2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss

Aaaaand of course I forgot to share my last progress before preparing for the most recent one

Anyway, Bunbunny from Smitty's Journey has been reworked for the sequel (and yes, you can pet it now)

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location

Smitty 2 Emerald Plains Demo (0.2.0) is now here! This update includes but not limited to a new opening cutscene, a reworked audio engine and improved gameplay experience.

Refining the boss experience, the first boss now should be relatively more challenging now.

As well as the health bar for the boss! So you know how weak the boss is as you defeat them.

And again, I forgot to share the last clip I shared elsewhere

Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)

Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones

(Notification banner is still WIP)

Once you release a Dropple, the game will notify you who you're saving

Yeah, simple as that