
Next up
Branched mushrooms, anyone?
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
The Hive - Everything is a Crab
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
We started making a game about flipping tables. We ended up making all of this too.
New things added:
- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system












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