fixed getting positioned on the wrong layer when exiting a menu while in TWRE
optimized how exp and level ups are saved, so it only actually saves levels or exp if you actually gained any.
difficulty customization screen got a bit of a makeover. There's now a "+1000" and "-1000" setting (I realize now may be overkill), and a "reset" button. The "faster ticking" now only requires holding right mouse button instead of both.
I also redid the "custom" button graphic since I've figured out how to do it, only to realize I could've changed the "Fixed Party" text to Full Party instead. But oh well. There's some ideas in the mix so this likely won't be the last update anyway.
Next up
Dang, what a way to start a new game launch, huh? Crying Child has LEFT THE GAME This is something that only happened when I built the game, and I cannot be asked to fix it right now since it's a 3hr+ upload time. Report any other oddities you find ig
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
New Teasers!
Super Sonic Pixel art.
One of the ways for people to express their culture is through music. Today we bring the rhythm of the stage of Yerba Mate, your first challenge in the Library. Guardian of Lore hits on Steam on May 18th. Wishlist us now: https://steam.pm/app/1211740
Royal!Papaya










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