fixed getting positioned on the wrong layer when exiting a menu while in TWRE
optimized how exp and level ups are saved, so it only actually saves levels or exp if you actually gained any.
difficulty customization screen got a bit of a makeover. There's now a "+1000" and "-1000" setting (I realize now may be overkill), and a "reset" button. The "faster ticking" now only requires holding right mouse button instead of both.
I also redid the "custom" button graphic since I've figured out how to do it, only to realize I could've changed the "Fixed Party" text to Full Party instead. But oh well. There's some ideas in the mix so this likely won't be the last update anyway.
Next up
Dang, what a way to start a new game launch, huh? Crying Child has LEFT THE GAME This is something that only happened when I built the game, and I cannot be asked to fix it right now since it's a 3hr+ upload time. Report any other oddities you find ig
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)










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