fixed getting positioned on the wrong layer when exiting a menu while in TWRE
optimized how exp and level ups are saved, so it only actually saves levels or exp if you actually gained any.
difficulty customization screen got a bit of a makeover. There's now a "+1000" and "-1000" setting (I realize now may be overkill), and a "reset" button. The "faster ticking" now only requires holding right mouse button instead of both.
I also redid the "custom" button graphic since I've figured out how to do it, only to realize I could've changed the "Fixed Party" text to Full Party instead. But oh well. There's some ideas in the mix so this likely won't be the last update anyway.
Next up
Dang, what a way to start a new game launch, huh? Crying Child has LEFT THE GAME This is something that only happened when I built the game, and I cannot be asked to fix it right now since it's a 3hr+ upload time. Report any other oddities you find ig
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Alone Together....
it happens
Path of Kami, running around the shrine area
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