fixed getting positioned on the wrong layer when exiting a menu while in TWRE
optimized how exp and level ups are saved, so it only actually saves levels or exp if you actually gained any.
difficulty customization screen got a bit of a makeover. There's now a "+1000" and "-1000" setting (I realize now may be overkill), and a "reset" button. The "faster ticking" now only requires holding right mouse button instead of both.
I also redid the "custom" button graphic since I've figured out how to do it, only to realize I could've changed the "Fixed Party" text to Full Party instead. But oh well. There's some ideas in the mix so this likely won't be the last update anyway.
Next up
Dang, what a way to start a new game launch, huh? Crying Child has LEFT THE GAME This is something that only happened when I built the game, and I cannot be asked to fix it right now since it's a 3hr+ upload time. Report any other oddities you find ig
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Strange Umbrella
Showing off player 2 😎
What do you think?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Alone Together....
2d lighting experiment










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