Comments (219)
fnaf world
@YourAverageDave 4 OURPLE GUYS
if you are ever gonna update this, please make it so that you can set the level of a character, and customize their attacks
Hey i have a few suggestions for the game if you're alright with it.
1. The worst part of FNAF World by far is coin grinding, its incredibly tedious and there's no fast or easy way to do it, my suggestion is to make it so that faz coins scale with difficulty like how exp does. or have a togglable option like the enemy health bars, that change either how you get faz coins, or lower the costs of certain items like the titanium skeleton which is 9000 coins, which is incredibly unreasonable.
2. When I was looking for FNAF World games a few years back, I played one that added an interesting option, you could play with random encounters, like the default, or designated ones, which allowed you to click a button and start a random battle in that area. This would also help with grinding and progression since its annoying to try and grind for characters when you have to walk around for 5 to 15 seconds.
3. A "cheat" mode, which would unlock any or all chip, item, and byte. A simple option you could toggle when in the character, chip, or byte menu to unlock specific ones.
4. I noticed you made a FNAF World randomizer, and it'd be cool to see that implemented into this game.
I understand if you don't wanna add these things, as I'm sure you don't get paid to update this mod, and frankly its already amazing. I'm just tossing out some ideas is all, thanks again :).
P.S this was a bitch to write without a w key holy hell.
P.S.P.S turns out there was a facking update 3 days ago that i didn't see.
P.S.P.S.P.S Also do you have any other socials I can check out in case of updates besides here?
P.S.P.S.P.S.P.S I'm writing a whole lot of extras, I just keep remembering more.
This is a mod for FNAF WORLD where it removes certain restrictions of the game regarding party members and difficulty. More recently, it also gives more freedom with how you can select your Chips/Bytes, and being able to change the attacks and levels of characters from the party menu. Below is a list of the specifics.
CHARACTERS
You can have a team full of the same character and it won't softlock after a single attack.
You can create a party with less than 8 characters using a button located in the top-right in Character Select.
Fixed Party will unlock everyone, and it doesn't actually lock after starting.
You can change the attacks or levels of characters after right-clicking on their icon.
Update 2 characters will show up in NPC interactions instead of defaulting to Freddy.
The "level" and "next" values on the character select screen are now actually accurate. (Levels used to do "level + 1", and Next used to be the amount of exp you've gained for that level, rather than the amount of exp you still need to level up.)
As a side effect of the new exp ticking system, characters no longer lose EXP when they level up (which yes, is a bug in the original game).
DIFFICULTY
There is a "custom" button when starting a new game that allows you to set the difficulty number past 2. If you'd want an extreme number, then just edit the save, but it's there for you to set for a playable difficulty.
The HP of Animdude and Chipper's Revenge scale with difficulty instead of being static. Animdude is 50k * Diff, and Chipper is 100k * Diff (he still will have 200k on normal)
The red tent behind Security will let you in for any difficulty over 1.
BATTLES
An option to toggle if exp and tokens tick down incrementally (like base game), or instantly.
Visual settings for flash hits and screen shake.
Volume toggles for music, sound effect, and main volume.
An option to display enemy health bars.
An ability to select more than 4 Chips or Bytes at a time.
Jack-O-Bombs will not delay the Victory results
Animdude's boss cutscene will only play once per game (controlled by last=1 in save file).
Pizza:Fury no longer breaks the game after spending 10 minutes in a fight.
OVERWORLD
Fredbear was pushed out of the way so you don't have to talk to him.
The glitch world was removed except for the last one, because you'd just keep playing the same thing over again.
Overworld music now doesn't restart at the beginning after every battle or loading screen.
Party/Chip/Byte buttons were inserted into those three menus, so you don't have to sit through a loading screen just to quickly switch to a different one.
The game will now count your playtime in every area of the game, and not just in the overworld specifically.
Mild Cartoon Violence
Mild Fantasy Violence