Game
Swunter the Bon-Bon Hunter
11 years ago

Smoothing out Swunter movement


I’ve been working on my base platformer code to smooth out transitioning between different speeds. Like when transitioning from running to walking, walking to sneaking, etc.

Things are going well and I’m really glad I decided to do this. It already feels way better in my opinion. I still need to add wall jumping and double jumping into this and then I can handle the animations. After I’ve setup the animations I’ll post an update so you can check out the new system yourself and compare it to the current.

For now here’s a gif of what I’m working with so far. The only difference really here is the collision code was cleaned up a lot and transitioning between different speeds are working well.

5d0c26994ff9a.gif

Thanks for checking this out. Go give the current version a play if you haven’t already and leave a comment and a rating if you liked :)



0 comments

Loading...

Next up

Swunter Needs a Girlfriend So I went a head whipped up a prototype. What do you think? Isn’t she the prettiest girl on the block or what!?

Swunter might have a problem His need for candy has got the best of him. He needs to learn to control himself. Moderation is key my dear Swunter.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/