Game
Math Focus Daydream
12 years ago

smoothness, sound & scoring


now that the voting period for the 3 hour game jam is over, i am updating the game a little bit.

  • motion is now smooth. i also tweaked the input so that you can hit keys in quick succession to queue up your movement.

  • added a simple score, which is simply the length of your snake

  • added some sound effects

known issues:

  • sometimes the next math item to pick up is in an impossible place :P



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!

Sonic and Shadow as Pokémons. #Fakemon