Anyway, I thought that the deadline was for tonight. I’m still hard at work and expect a Jam-Ready* version for today.
Making a rogue-like in 2 weeks was quite the challenge, but I’m pretty happy of the result so far. It was challenging not only to develop it, but mostly to attain a somewhat good work/jam/life balance. I expect to continue working on it (at a slower pace that time) since it’s not feature-complete yet, but that’s going to be for subsequent versions of the game. Stay tuned!
Sneak peek screenshot (That’s the main reason you clicked on that article, right?)
*aka Mostly functionnal and not yet fully feature-complete version :)
0 comments