Game
Outglitch
11 years ago

Sneak peek


Anyway, I thought that the deadline was for tonight. I’m still hard at work and expect a Jam-Ready* version for today.

Making a rogue-like in 2 weeks was quite the challenge, but I’m pretty happy of the result so far. It was challenging not only to develop it, but mostly to attain a somewhat good work/jam/life balance. I expect to continue working on it (at a slower pace that time) since it’s not feature-complete yet, but that’s going to be for subsequent versions of the game. Stay tuned!

Sneak peek screenshot (That’s the main reason you clicked on that article, right?)

5d0c46f793052.jpg

*aka Mostly functionnal and not yet fully feature-complete version :)



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)