Game
Outglitch
12 years ago

Sneak peek


Anyway, I thought that the deadline was for tonight. I’m still hard at work and expect a Jam-Ready* version for today.

Making a rogue-like in 2 weeks was quite the challenge, but I’m pretty happy of the result so far. It was challenging not only to develop it, but mostly to attain a somewhat good work/jam/life balance. I expect to continue working on it (at a slower pace that time) since it’s not feature-complete yet, but that’s going to be for subsequent versions of the game. Stay tuned!

Sneak peek screenshot (That’s the main reason you clicked on that article, right?)

5d0c46f793052.jpg

*aka Mostly functionnal and not yet fully feature-complete version :)



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Made my first ever animation.

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl