Game
Nuke the Fridge





10 months ago

Sneaky peaky and a wall of text


@Theguestcreator posted an interesting comment that made me think about how I can organize projects. He would come up with the amount of maps that his game would have. Using that overall count, he divides the maps into each section of his game. It is an interesting way to think of game development. Instead of developing with a vague idea of the project, theguestcreator takes a larger picture, that has allowed him to consistently release games. I thought that this could be a good way to speed up development if I tailored it to my own game. So, I thought about what my game's most important elements were.

The amount of npcs, puzzles, maps, and cutscenes. 40 maps, 40 npcs, 25 puzzles and 25 cutscenes overall. So each act looks like: 10 maps, 10 npcs, 5 puzzles, 5 cutscenes. So less content, a shorter experience, but I'd rather have something small that I can really polish than something really big that I'll probably never finish. Never changing this plan, never....

So, guestcreator, although you didn't know, thanks for posting your comment. I think this type of restriction is valuable for game developers to think about. Not for every game obviously, but it's worth thinking about.



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For this jam game, I plan on drawing 30 maps in total. Since there was no pet artist I can pull out of my pocket, I had to figure out a style that is easy to make, which is in the 1st image! I tried other styles, which you can see in the other images.

Random knighty gal.

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Follow the Vindictive Media page for future releases. Although don't expect anything more for a while.

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Just another update. The first image is south end of map and second is the north end btw...

I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.

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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.

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Character Portraits

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Ok, I combine two styles into one ! Maybe recency bias, but I like the new one over the old (right is new).