Loading...
17
2 months ago

Sniper Updates # 1:

- Added a firing animation.
- Slowed down movement while holding the sniper.
- Implemented a forgiving hitbox for better accuracy.
- Sniper Bullet can now penetrate one enemy.
- Increased POV for better visibility.

#gamedev




0 comments

Loading...

Next up

Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev

Finally added the Game Menu! Planning to add some animations next. Any ideas? #gamedev

Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

New dash sound added! Let me know if it hits right or needs some tweaking! #gamedev

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Working on different footstep sounds based on the tilemap. #gamedev

Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev