nerf tf2 part one
multi class weapons

the stock pistol
this weapon shoots one bullet and has long-range
held as a secondary weapon by the scout and engineer

the ullapool caber
this weapon has short melee range but is worth five points if it lands
held as a melee weapon by the soldier and demoman

Stock shotgun
holds two bullets with long range
held as a secondary weapon for the soldier, pyro, and heavy, held as a primary weapon by the engineer

the helmet
this weapon makes the user less susceptible to headshots. also gives the user a headbutt attack.
held as a secondary weapon by the engineer and soldier

the SMGesus
holds ammo packs (the largest hold 18 bullets) is battery powered and semi-automatic
held as a primary weapon by the pyro and a secondary weapon by the sniper (this weapon cannot headshot if used by sniper)

the Y.E.E.T cannon
fires tennis balls that are worth five points each, the balls can still do damage until they hit the ground
Yolo
Every
Effing
Time
held as a primary weapon by the soldier and dmoman

the whistling death
this bow fires explosive arrows that are worth five points if they land
can be held as a primary weapon by the soldier and sniper (this weapon cannot headshot if used by a sniper)

the crikey caller
this SMG has the ability to go near full automatic. unlike the SMGesus this weapon will automatically fire if the trigger is held down. however, it's fire rate will be slower
can be held as a primary weapon by the pyro and a secondary weapon by the sniper (this weapon cannot headshot if used by a sniper)
0 comments