1 year ago

SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.

Maybe I can scale the UI instead.


Another minor issue is that because the draw colour has to be white (to keep the outline), I need to go through all my draw code and add draw_set_colour(c_white) before any draw text code to fix it being drawn black and defeating the point of the outline.

Also, I really need to set up a way out of the typing menu when not using a joypad X'D
I thought I had it but apparently I've missed a check.

Edit; Oh it was working, f1 was set to exit edit mode, which returns normal control X'D I was trying to leave by JUST pressing f1. (it should be Escape, but that's currently my quick reset button)



1 comment

Loading...

Next up

Failed to get the meteorite needed for mega evolution, but i got a shiny at least.

Wasted a bunch of remote raid passes

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

Still like 200 cards i need so i did another 10 pull and got nothing fancy that I didnt already have

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

NooooooOooOoOoo the army of rotten eggs grows

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.

Anyone else suddenly craving cheese pizza???

Testing out some shaders for lava tiles.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).